Register
The Register
class is a versatile and generalized template class within the Uniot Register module, designed to handle the registration and management of various system entities.
Methods:
bool setRegister(const String& name, const T* values, size_t count)
Sets the register with the specified name and array of values.bool addToRegister(const String& name, const T& value)
Adds a single value to an existing register. If the register does not exist, it will be created with a default capacity.bool getRegisterValue(const String& name, size_t idx, T& outValue) const
Retrieves a value from the register by name and index with bounds checking.bool setRegisterValue(const String& name, size_t idx, const T& value)
Sets a value in the register by name and index with bounds checking.size_t getRegisterLength(const String& name) const
Gets the number of values in the specified register.void iterateRegisters(IteratorCallback callback) const
Iterates through all registers and calls the provided callback function for each one.
Private Members:
Map<String, SharedPointer<Array<T>>> mRegisterMap
A map associating each register name with its corresponding array of values, enabling efficient storage and retrieval.
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